My husband and I "solve" this problem by controlling each other's romance companion for each other's playthroughs. BUT this is very likely an Early Access issue/bug and something that might very well get resolved in Patch 5 which is next week. There is also no way to romance each other's original characters, only the companions - AND in multiplayer, the second player doesn't get reputation updates with the companions, either. However this is currently an afterthought, you are right. You can have in-game conversations with each other's characters at particular points of storyline (for example one comes up in the Ruined Temple, which is fairly early on) and you can vote on answers in some of the conversations. Just a suggestion for more immersion in multiplayer. Also it would have been neat for us to also build an in game bond like the npcs can overtime and have race related answers as well. It feels very rewarding to be a part of the story with my partner and not just observing him play or vice versa. I think to how games like Star Wars the old republic handled multiplayer options where the two players have options to choose in dialogue and the “highest role†wins and gets the cinematic. could this be changed to make the other person not just feel like a spectator or be left out of essential plot and details of the game. This was okay when looting while another was “recruiting†but when opting to engage in conversations with npcs it left no multiplayer options in communicating, which left one player feeling like they were just watching the other play without being a part of the game essentially. I’m a huge baldurs gate fan and recently introduced my boyfriend to the game, we were experimenting with the multiplayer option as a boyfriend/girlfriend couple we found the game does not allow both people playing to have a role in the conversation nor cinematic dialogues.
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